Diamond Hands
A hand on the table, a knife that is not the player's, stabbing between the fingers faster, and faster, and faster. Every clean stab multiplies the stake, until the player cashes out or the knife lands.
Virtual balance has no cash value · simulated participants marked [BOT] · open full screen
How it works
A curve that only climbs
Unlike God Candle, this multiplier only climbs — the format any crash player already knows. Everyone bets on the same hand, same rhythm, same knife.
The tempo is the pressure
Each stab lands sooner than the last. The odds don't shift as the round runs on; what shrinks is the time you get to decide.
The cut is theatre
3D hand, real knife, particles on the hit. The game state is only ever the multiplier — the violence is presentation, never math.
Game facts
- Game type
- Crash · multiplayer · 3D
- Theoretical RTP
- 97% configurable
- Max reachable multiplier
- 735.48x 1000x configured cap
- Volatility
- High
- Round length (median)
- 12.6s
- Max multiplier P50 / P90
- 1.9x / 8.3x
- Positions per player
- up to 3 open at once, unlimited per round
- Mid-round entry
- yes, at the live multiplier
- Languages
- EN · ES
- Devices
- Mobile-first · iframe
- Status
- Playable preview · not yet certified
Distribution figures are measured over 60,000 simulated rounds of the generator at the default 97% theoretical RTP. Rounding and payout limits apply to paid returns. Simulation results are not certification or a guarantee of individual returns.
Four titles, one wallet API
Diamond Hands runs on the same engine and the same signed seamless-wallet API as God Candle, Big Fish and Hypnofrog. All four have playable demos. Operator-specific integration, testing and certification are required before real-money launch.