Crash · Multiplayer · Playable preview

Diamond Hands

A hand on the table, a knife that is not the player's, stabbing between the fingers faster, and faster, and faster. Every clean stab multiplies the stake, until the player cashes out or the knife lands.

Live preview — free play, real rounds, bots in the room

Virtual balance has no cash value · simulated participants marked [BOT] · open full screen

How it works

01

A curve that only climbs

Unlike God Candle, this multiplier only climbs — the format any crash player already knows. Everyone bets on the same hand, same rhythm, same knife.

02

The tempo is the pressure

Each stab lands sooner than the last. The odds don't shift as the round runs on; what shrinks is the time you get to decide.

03

The cut is theatre

3D hand, real knife, particles on the hit. The game state is only ever the multiplier — the violence is presentation, never math.

Game facts

Game type
Crash · multiplayer · 3D
Theoretical RTP
97% configurable
Max reachable multiplier
735.48x 1000x configured cap
Volatility
High
Round length (median)
12.6s
Max multiplier P50 / P90
1.9x / 8.3x
Positions per player
up to 3 open at once, unlimited per round
Mid-round entry
yes, at the live multiplier
Languages
EN · ES
Devices
Mobile-first · iframe
Status
Playable preview · not yet certified

Distribution figures are measured over 60,000 simulated rounds of the generator at the default 97% theoretical RTP. Rounding and payout limits apply to paid returns. Simulation results are not certification or a guarantee of individual returns.

For operators

Four titles, one wallet API

Diamond Hands runs on the same engine and the same signed seamless-wallet API as God Candle, Big Fish and Hypnofrog. All four have playable demos. Operator-specific integration, testing and certification are required before real-money launch.